One mode is the 0-star run, in which players try and beat the game as quickly as possible, which is done by ignoring the stars and glitching through most of the game. There are a number of different speedrunning categories in Super Mario 64. While performing before a live audience, he broke the 120-Star world record time, clocking in at 01:38:54. Super Mario 64speedrunner Cheese has made history at the European Speedrunning Marathons. Get six of our favorite Motherboard stories every day by signing up for our newsletter. Kosmicd12’s record will be a hard one to beat, but it’ll be a blast to watch people try. Games that are decades old take on a new life when a community sits down to try to run through it as fast as possible. It was an impressive run, especially for being the first run he was able to slide through the wall perfectly on World 1-2. When he stomped the axe, plunging the Koopa King into the lava at the end of World 8, he’d beaten the previous world record by milliseconds. On his ninth run, he played a perfect game, nailing every jump, avoiding every Goomba, and hugged the bottom of every flagpole on his way to Bowser’s Castle. “First run ever.” Then, as with all speedruns when the player realizes they might actually pull of a world record, Kosmicd12 got quiet. “Am I about to go down as the most clutch gamer alive?” Kosmicd12 joked to the camera. Kosmicd12 spent Monday evening on Twitch practising the flagpole glitch and another new glitch that allows Mario to creep through a floor in World 1-2 and warp to World 4 very quickly. Read More: This Is What 'Super Mario' Looks Like at 380,000 Frames Per Second This skips a few frames of animation and trims precious seconds off of a speedrun. record has been shattered repeatedly in the past few years by taking advantage of the flagpole glitch, which involves breaking the flagpoles-putting Mario (or Luigi) at the bottom of the flagpole at the end of the level, and keeping the flag from falling.
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